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Hell we are: Resident Evil meets Dark Sols

A view from Hell we are
Photo Credit: Special Arrangement

After success Claire ObeskurMany sports are breaking molds, going beyond copying the successful games of the past. Instead, they are creatively mixed and mix to mix various styles and gameplay styles and create something new.

in the matter of Hell we areThis game manages to give mixed results with something unique on mechanics that are definitely bold. The question is whether it is enough to place your head above the water to share the same launch week Khokhale Knight: Silksong and Borderlands 4,

The Remi Liem wakes up in the hut and is interrogated by a lot of chin by a mysterious person. As a calmper with organized nations, Remi is forced to disappear in the torn country of his war in the Headia war in search of his lost parents. Caught in a sacred war, the head is exploded, however, its problems are minimal because supernatural institutions wreak havoc.

https://www.youtube.com/watch?v=gfvnkw0e8hih

A stranger in your own land, you guide Remi to find your parents and expose the mysteries of institutions and navigate various factions that are out to hurt or help our hero.

The evil factor is a studio that includes talent Deus Ex: Human Revolution And Mankind dividedAnd you can affect the art style and direction of the game. The story today draws deep breaths of inspiration from the various conflicts in the world, which removed humanity in these war-made areas, hungry and beaten.

There are also two different gameplay styles at work. On one side, this is one resident Evil Inventory trappings like your familiar grid, item collection and use and inspired survival loops with horror elements. The other side is a shocking dark Souls-Like a combat system, complete with familiar dodge rolls, with no heavy difficulty mechanics Souls What are they playing. It makes Hell we are ‘ It is easy to compete, lightly challenging and a lot of fun with a good amount of enemy, which is really scary.

According to marketing messaging and many in-game messages, Hell we are ‘ Selling point pivotes around the game provides you with a more organic experience of finding your way on a map without any kind of quest marker or map helpers. Instead you find clues, orient yourself with compass and discover unique environmental markers.

It is a unique and fun way to be around. This forces you to document and note a little more. The maps are large, and they are not completely open worlds, but rather designed as a group of pathways and corridors instead. A good choice in limiting freedom, as it can be difficult to achieve around, especially since the game tracks back.

Other than this SoulsAs the match and navigation challenges, the game throws a lot of puzzles at you. Many of these are well thought out, but eventually shut down the matching code and transfer the ancient runic tambler to open some things. It is fun that finding a solution hidden around the environment, adding a little Indiana jones to the mixture. World of world Hell we are Full of lots of materials, to talk with non-Khiladi characters and trade.

Hell we are

Publisher: Naikan
Developer: Wicked factor
price: ₹ 3999 for PC, PlayStation 5 and Xbox Series

Hell we are Excellent art styles are an impressive looking game with styles, grand landscape and large sets. This is a world that wants you to take a deep tone with some interesting horror elements and organisms. While the game claims a no-objective marker approach, it uses sound and environmental design to push you gently on the right path. There is some good level design.

I like that Hell we are Does not hold your hand, and you will also, but it takes time. While the game is slightly thicker in some aspects, it attracts your attention. There are some fun aspects and the action is good, hopefully updating and patching things to add a little more stability to developers experience. If you are looking for a good soul, then Hell we are Can scratch that itching.

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